/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

extern "C" {
 	#include <lua.h>
 	#include <lualib.h>
 	#include <lauxlib.h>
}

/**
=======================
Access through LUA to the game camera
=======================
*/
class LUA_Camera
{
public:
    static int MoveTo( lua_State* L );
    static int AddToPath( lua_State* L );
    static int Activate( lua_State* L );
    static int IsActive( lua_State* L );
    static int Attach( lua_State* L );
    static int GetX( lua_State* L );
    static int GetY( lua_State* L );
    static int Shake( lua_State* L );

    static int GetVelocity( lua_State* L );
    static int SetVelocity( lua_State* L );

    static int GetFriction( lua_State* L );
    static int SetFriction( lua_State* L );

    static const luaL_reg methods[];

    virtual ~LUA_Camera() {};
};


 	
